NeoGamma is a modification of WiiGator's Gamma backup loader, see "old readme.txt"


FILEPATHS:

Ocarina codes: "NeoGamma/codes" or "codes" 
gameconfig.txt: "NeoGamma/gameconfig.txt" or "gameconfig.txt" or "codes/gameconfig.txt"
.dols: "NeoGamma"
Patches: "NeoGamma"
Config file: (sd card only) "NeoGamma/NeoGamma.cfg"




PROBLEMS PLAYING A CERTAIN GAME?

Try the following options:
Hooktype: none
Ocarina: no
Alternative .dol: no
Boot language: Console Default (2nd test on import games: one language used in the game)
Force Video: Disc
Patch Video: no
VIDTV Patch: no
Patch Country Strings: no (3rd test on import games: yes)

If you play from sd or usb, insert a disc.

If the game does not work with this, the game is not compatible or an IOS Reloading game, or it's a cIOS, media or new unknown problem.

If you get either color issues or a green screen freeze(with video mode != Disc), try different combinations of Force Video, Patch Video and VIDTV. Note that this issue can't be fixed in lots of games.






PROBLEMS WITH OCARINA?

Try the different hooktypes.





PROBLEMS WITH USB LOADING?

*New possible fix*
Insert any usb device in the top port while the HDD is inserted in the bottom port.

- NeoGamma is not able to load games from usb with rev12(maybe rev11 does not work too) of Waninkoko's cIOS
- Make sure you are using the bottom usb port, the top one won't work for HDDs from cIOSrev12 on.
- Also if you have WiiConnect24 enabled, test what happens if you disable it.
- If you have an IDE HDD, try both master and slave jumper settings(experts only!, very low chance to change something)

Try starting the loader after the HDD was connected and powered
Try starting the loader, connect and power the HD, and then selecct mount WBFS
Try starting the loader, select mount WBFS, connect the HDD, and then power it
Try starting the loader, select mount WBFS, power the HDD, and then connect it
Try starting the loader, select mount WBFS, wait until tries left 20, connect the HDD, and then power it
Try starting the loader, select mount WBFS, wait until tries left 20, power the HDD, and then connect it

If all this does not help, get:
http://wiibrew.org/wiki/GeeXboX
start something from the HDD with it(requires 2 partitons, 1 wbfs and 1 other),
don't do anything to the HDD, do not unplug,
exit to HBC, start NeoGamma and try to connect.

If GeeXboX is the only way for you to get your HDD working, please get in contact with the people at irc://irc.freenode.org/cIOS or me

And if even this does not work, try to get 2 partitions on the HDD:
1. FAT32 or NTFS
2. WBFS

And then try again, maybe try the GeeXboX trick again.





OPTIONS:

Hook Type:
ONLY ENABLE IF YOU NEED IT! Required for debugging and Ocarina, the different option can differently reduce game compatibilty.

Ocarina:
ONLY ENABLE IF YOU NEED IT! You can select which IOS to use to load the code file from storage.(only, if at all, required for sdhc cards)

Alternative .dol:
ONLY ENABLE IF YOU NEED IT! "Disc" searches the disc for .dols and let's you select which one to load then. It should be ovious that only using a .dol different from the main.dol makes sense here. "Storage" load a .dol from sd or usb storage instead of loading the main.dol from disc. The .dol has to be in the folder 'NeoGamma' and the name has to be the first 6(or 4) characters of the disc id.

Boot Language:
Option which language to force. "Console Default" forces nothing, "Auto Force" forces english on NTSC-U games, and japanese on NTSC-J games. Forcing the language of the disc is required for some import games.

Force Video:
Option which video mode to use. "Disc" is the default and DOES NOT force anything and is THE option that works. "Wii" forces the video mode set in the Wii settings.

Patch Video:
ONLY ENABLE IF YOU NEED IT! Patches the video mode(s) inside the main.dol to the video mode the game will be started with. This makes more import games playable with "correct" colors.

VIDTV Patch:
ONLY ENABLE IF YOU NEED IT! ??? Something video related.

Patch Country Strings:
ONLY ENABLE IF YOU NEED IT! Required for some import games, mostly people with japanese Wiis need this.

Storage device:
Defines which storage device is used for Ocarina, alternative .dol loading and .wip patches

Search patches:
Enables looking for .wip patch files in the NeoGamma folder on the selected storage device.






WHICH cIOS TO USE:

Rev 16:
- Not compatbile with NeoGamma at all
- Same DL bug as rev14
- Maybe more issues, don't care

Rev 15:
- Not compatible with the disc channel(rebooter)
- Not compatible with NeoGamma

Rev 14:
- Not compatible with dual layer games, Super Smash Brothers Brawl DVD9 version is affected, DVD5 version works
- Some accessories don't work
- Maybe not compatible with some HDD enclosures that work on rev9/10 (issue with one of these would be: can't get HDD detected or can't start any games)
- Maybe not compatible with HDDs that spin down(only 1 report), but all other cIOS from Waninkoko are affected by this as well, issues are freezes in the middle of games
- Maybe muliplayer issues (strange reports, works for some people and for others it doesn't)

Rev 13a:
- Plays most if not all games(but some accessories don't work)
- Improper 001 handling(main.dol patch)
- Improper patch to play games from usb without disc
- cIOS is not compatible with the disc channel.

Rev 10:
- 1st cIOS with sd loading support.
- Improper 001 handling(main.dol patch)
- Improper 002 handling(main.dol patch)
- cIOS is not compatible with the disc channel.

Rev 9:
- 1st cIOS with usb loading support.
- Improper 001 handling(main.dol patch)
- Improper 002 handling(main.dol patch)
- cIOS is not compatible with the disc channel.

Rev 13b:
- Plays most if not all games(but some accessories don't work)
- Improper 001 handling(main.dol patch)
- Improper 002 handling(main.dol patch)
- Improper patch to play games from usb without disc
- cIOS is not compatible with the disc channel.

Rev 7:
- No dual layer support, the 2nd layer is just not accessible. Most if not all other games should work from disc.

Rev 8:
- Improper 001 handling(main.dol patch)
- Improper 002 handling(main.dol patch)

Rev 5:
- No dual layer support
- only support for decrypted discs.

Rev 6:
- No dual layer support
- "an error occured" on half games.

Rev 12:
- Totally broken 001 handling.
- Improper 002 handling(main.dol patch)
- Slower than the other usb cIOS.
- Improper patch to play games from usb without disc
- cIOS is not compatible with the disc channel.

Rev 11:
not tested! But it's the following is known:
-  1st cIOS that works on boot2v4/LU64+ Wiis
- Improper 001 handling(main.dol patch or totally broken one)
- Improper 002 handling(main.dol patch)
- cIOS is not compatible with the disc channel.


On top of all this there are differences in HDD and accessoire compatiblity between the different usb loading cIOS.
WM+ should work on ALL cIOS!






CHANGELOG:

R7 - > R8

- new Wiird / Ocarina engine (it's Brawl+ compatible now) 
- Changed rebooter code
- Rebooter should work on preloader
- Skip disc updates for PAL/US 3.2, 4.0 and 4.1 on rebooter
- Changed entrypoint to 0x80dfff00 (should change alternative .dol loading compatibility)
- Safe memory allocation (important for files loaded from nand)
- Removed not game loading or rebooter related code
- Removed receiving commands from usb gecko
- Changed to graphics from Empyr69er
- Added support to apply patches in form of .wip on the fly to the main.dol



R8 beta 16 - > R8 beta 17:

- added .wip file for japanese New Super Mario Bros
- re-enabled manual 001 fix for alternative .dol loading from storage for cIOS rev < 14
- changed 002 code for IOS Version patched games again, works at least on not IOS Reloading 002 games that are patched


R8 beta 15 - > R8 beta 16:

- updated cIOS warnings
- included a gameconfig.txt for Brawl+ (if you get one together with the .gct file, use that one and not the one from NeoGamma)


R8 beta 14 - > R8 beta 15:

- Fixed code dump when poking values from gameconfig.txt


R8 beta 13 - > R8 beta 14:

- Changed Ocarina code a little more to match Gecko OS' code


R8 beta 12 - > R8 beta 13:

- Removed New Super Mario Bros patches
- Added support to apply patches in form of .wip on the fly to the main.dol
- Changed storage handling
- fixed another stupid bug in NeoGamma's Ocarina code


R8 beta 11 - > R8 beta 12:

- Repaired New Super Mario Bros patch for both PAL&NTSC, but still no discs


R8 beta 10 - > R8 beta 11:

- Patch updated to work with New Super Mario Bros NTSC too


R8 beta 9 - > R8 beta 10:

- not shutting down storage if Ocarina is enabled(Gecko OS does the same)


R8 beta 8 - > R8 beta 9:

- updated code handler to latest version


R8 beta 7 - > R8 beta 8:

- The code handler init should be in the proper place now ==> Brawl+ might actually work now


R8 beta 6 - > R8 beta 7:

- beta 6 had the wrong disc id for NSMB


R8 beta 5 - > R8 beta 6:

- Experimental patch for New Super Mario Bros added*

*Patch is said to be found by hqyhqyhqy, don't know if that's true 


R8 beta 4 - > R8 beta 5:

- gameconfig is searched on the same device as Ocarina now


R8 beta 3 - > R8 beta 4:

- Added partial gameconfig parsing code
- Next try to fix 002 on IOS Version patched games


R8 beta 2 - > R8 beta 3:

- fixed Ocarina
- expermental 002 fix that should work for IOS Version patched games
- warning if hook was not patched)


R8 beta 1 - > R8 beta 2:

- Rebooter should work on preloader
- Maybe fixed that Ocarina did not work at all
- Dirty Brawl+ compatiblity


R7 - > R8 beta 1:

- new Wiird / Ocarina engine
- Changed rebooter code
- Changed entrypoint to 0x80dfff00 (should change alternative .dol loading compatibility)
- Skip disc updates for PAL/US 3.2, 4.0 and 4.1
- Safe memory allocation (important for files loaded from nand)
- Removed not game loading or rebooter related code
- Removed receiving commands from usb gecko
- Changed to graphics from Empyr69er


R6 - > R7:

- Increased timeout to 30 seconds
- Cleaned up code for decrypted discs
- Hopefully 100% working gamecube disc detection now
- Cleaned up code for video modes, gamecube games are started with the selected video mode now
- Changed rebooter behaviour, hopefully works for all system menus WITHOUT preloader attached
- Removed 001 main.dol patching for alternative .dols
- Removed Anti 002 fix
- Removed dirty fix for Wii Sports Resort
- Added alternative .dol loading from usb storage
- Alternative .dol loading from storage now loads .dols with 6 and 4 characters
- Fixed error that prevented to load games after receiving an error in a previous loading attempt


R5 - > R6:

- Fixed bug in game selection
- Fixed no wpad error when no cIOS is installed
- Added timeout for dvd reading
- Clearing bss now for alternative .dols
- Added loading alternative .dols from disc 


R4 - > R5:

- Fixed a "Out of memory" error
- Fixed a "fst.bin error"
- Fixed alternative .dol loading when loading games from sd
- Dirty fix for Wii Sports Resort
- Accepting games with disc ids starting with 'D' as Wii games(Monter Hunter 3 demo for example)


R3 - > R4:

- Changed how the game entries are sorted
- Added IOS Reload when trying to mount a wbfs device (from 7th try on) to increase compatibility with enclosures and HDDs
- Changed sd and sdhc card handling, hopefully fixed the corruped config file bug with this
- Refuse to load a config with 1 or more option out of range
- Moved game selection to main menu
- Added option to load alternative .dol from sd card
- Applying main.dol patches only to main.dol now
- Added hooktype "none"
- Moved all file access on sd card to the folder "NeoGamma", loading Ocarina works from both NeoGamma/codes and codes.
- Added Anti 002 fix. This reverts the 002 main.dol patch. NOT TESTED! This also might do something else too.


Gamma - > NeoGamma R3:

- Ported to the new libogc
- Warning before memory card in slot 2 is accessed as usb gecko
- Auto Force Language option added, it forces english for games with region 'E'(NTSC-U) and japanese for games with region 'J'
- Moved memory stuff before the apploader. Now Red Steel and SSX should be working. (they still (try to) load their IOS themselves)
- Writes the Game ID Address(0x80000000) now into the memory at 0x80003184. Now Sam & Max and FarCry should be working. (they still (try to) load their IOS themselves)
- Save configuration to sd card
- Added Country String Patching (mostly helpful for japanese users with US and PAL games)
- Load Ocarina from SDHC and USB(when encountering problems, try the different strange options, using IOS61 is only compatible if NeoGamma was compiled with a libogc compatible with it like libogc SVN)
- Added option to patch video modes
- Added video modes that can be forced(MPAL) / Changed to use slightly different video modes
- Fake IOS Version in memory (this removes the 002 error)
- Changed to Graphics by: xabarasx
- Added SD/USB Loading


WiiPower